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Old Aug 19, 2005, 01:49 AM // 01:49   #1
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Default Deep Wound Discussion

Hey guys, for quite some time I've been switching between an axe and hammer warrior, enjoying the the job both perform. As an axe warrior I've spent much of my time dishing out deep wounds, but there's one problem. I'm not too sure exactly how deep wound works. For instance, I under stand it drops max health by 20%, so in most cases that's approximately 100 damage. But, if an opponent is at, say, 300hp and I hit him with a deep wound, does the deep wound affect him at all?

Now, the second part of this question regards my KD/AS warrior. Maybe a little cookie cutter, but hey, you can't deny the effectiveness of this build. Currently, I'm wondering if I should switch out mighty blow for crushing blow. My skill lineup is normally:
Berserker's Stance/Frenzy
Devastating Hammer
Mighty Blow
Heavy Blow
Aftershock
Irrestible Blow
Sprint
Rez Signet

Considering that is actually the order in which I use the skills (At least the first 6), should I replace mighty blow with crushing blow? Is the deep wound worth the lower damage from crushing blow? Thanks for the advice, just looking to get a few opinions.
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Old Aug 19, 2005, 02:22 AM // 02:22   #2
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If you hit an opponent who's already below 80% hp, it won't effect his current hp, but it will prevent him from being healed to full.

I would stick with mighty blow, considering that deep wound is terrible against an opponent who's heavy on runes, and almost useless after their health has been dropped.
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Old Aug 19, 2005, 02:24 AM // 02:24   #3
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Deep wound will reduce the health by 20% no matter when you hit. The max health and remaining health are still reduced proportionally. Deep wound is always useful, but with martyr spammers it will rarely stay on your target very long.
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Old Aug 19, 2005, 02:49 AM // 02:49   #4
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Deep Wound always works to reduce a target's health 20% less of his max health. If the target is at or less than 20% of his max health and Deep Wound is applied, itwill kill him instantly.
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Old Aug 19, 2005, 02:56 AM // 02:56   #5
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Deep wound take 20% off the bottom. If they have 500 hp max, when deep wound is applied they will lose 100 HP. However I think it actually reduces them to 1hp instead of killing them if you hit a situation where the deep wound damage is greater than their remaining HP.
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Old Aug 19, 2005, 03:32 AM // 03:32   #6
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Wow.. didn't know that. Must be because I always use it with frag and assumed the health drop was from that. Much more useful than I thought.
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Old Aug 19, 2005, 04:48 AM // 04:48   #7
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So the question remains whether or not I should switch it out with mighty blow. ^_^

P.S. - Sorry, I posted under my brother's SN "Redead 91." Didn't notice until after I had made the post.
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Old Aug 19, 2005, 04:58 AM // 04:58   #8
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Yep, Deep Wounds are part of a Warriors bread and butter as far as damage is concerned. The issue is when you get too many warriors on one target and the deep wounds get wasted. Just one reason why in PvE you see warrior heavy teams (3 or more) do poorly.
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Old Aug 19, 2005, 05:25 AM // 05:25   #9
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That's a good point. I'm thinking to stick with mighty blow simply because it doesn't cost precious energy, and most of the time other warriors drop the deep wound for me.

But still wondering, if I've taken a character with 500 hp down to around 300 through attacking him, and then drop a deep wound, will the deep wound cause any damage or just lower the max health that he can be healed?
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Old Aug 19, 2005, 05:30 AM // 05:30   #10
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it will cause continous damage until it wears off...
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Old Aug 19, 2005, 06:21 AM // 06:21   #11
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Personally I like to deep wound when the opponent reach about 1/4 hp... they usually die right away for lost of 20% hp. and of course... depending on the situation.
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Old Aug 19, 2005, 08:04 AM // 08:04   #12
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The best way to think about Deep Wound is the way Ensign described the Fortitude weapon upgrades. The Deep Wound will reduce the hit points buffer in front of that last hit point of health that is keeping you alive.

Bob has 500 max health. You have to take away 1 hit point for him to die, but it is hidden behind 499 hit points of buffer.

Deep Wound lowers the size of the buffer so that builds based around concepts like spike damage can be more effective.


I would like to know, however, if skills such as Protective Bond/Spirit change if the Deep Wound was applied after they were casted.
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Old Aug 19, 2005, 08:11 AM // 08:11   #13
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those affect max hp so...
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Old Aug 19, 2005, 08:21 AM // 08:21   #14
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A deep wound seems like it could be more useful if you time it right. Like you could use it as a nail in the coffin when someone gets a bit lower on the health and you want to overwhelm them with the extra 100 or so damage that the deep wound tosses on.
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Old Aug 19, 2005, 09:03 AM // 09:03   #15
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Yes, you should have crushing blow.
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Old Aug 19, 2005, 11:12 AM // 11:12   #16
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Note on Deep Wounds : The targets healthbar doesn't update until the next hit. So if you Dismember your target for example, you'll see only the physical hit damage until the next time you strike it. Thats why so people are clear on the 1hp from deepwound deal - because even if the target has 1hp, it'll still show him with a fair amount left on his bar
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Old Aug 19, 2005, 06:35 PM // 18:35   #17
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Id rather have an axe warrior with Eviscerate than a hammer warrior with Crushing Blow for Deep Wound Needs.
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Old Aug 19, 2005, 10:16 PM // 22:16   #18
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Quote:
Originally Posted by Blackace
those affect max hp so...
Well, logically it would change... but you know skills in GW and how they usually don't do what they say exactly. I would like to test it out though, and see if the damage reduction changes after deep wound.
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Old Aug 19, 2005, 10:26 PM // 22:26   #19
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Quote:
Originally Posted by JackOften
Note on Deep Wounds : The targets healthbar doesn't update until the next hit. So if you Dismember your target for example, you'll see only the physical hit damage until the next time you strike it. Thats why so people are clear on the 1hp from deepwound deal - because even if the target has 1hp, it'll still show him with a fair amount left on his bar
Aha, so THATS why when running a Frag build, when you hit them with Virulence you get 3 triggers, not 2.

On topic with the Hammer Warrior - the basic thing I'd say is do you need it? Are you struggling to take people down with your current build? If you're having problems, is that problem down to your damage output itself or other areas such as Enchantments or getting hexed, etc?
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